:o
You find a fatherly note taped to your tumblr dash. It reeks of cologne.



The Kickstarter reached its funding goal in what seems like the blink of an eye. I must first say thank you to all who backed the project, and helped us reach our goal so quickly. I’m still utterly amazed by the response. I think a lot of people checking out this project are. There still seem to be so many people out there who’ve never heard of this story, or its phenomenally dedicated following. Maybe that will start to change soon. If that turns out to be the case, again, it’s thanks to you.

The project may have been funded already, but there’s still plenty of time left for pledges to be made. The Kickstarter will stay open for another 28 days. Every dollar raised beyond the goal will go toward improving the game. More platforms will be supported if certain stretch goals are reached. And beyond a certain point, all money will be dedicated to higher production values. $700K sounds like a lot of money, but it’s actually a very small budget for a game. Multi-platform games usually cost many millions of dollars. Increasing the budget for this is only going to make a better product.

This is the bottom line: because the project was funded, there WILL be a game. I’ll make sure it’s the best game the money available can possibly buy. The only question then is, how much is that? This is up to you. Over the next 28 days, the fans will decide how great they want this game to be!

So, here are the stretch goals we’re starting with, which represent both enhancements to the game the extra money gets us, as well as extra reward perks certain milestones unlock. As I type this, we’re already getting pretty close to Mac support. Soon we’ll add a better graphic of all the goals to the Kickstarter page.

$700,000.00    FUNDED!
$800,000.00    Mac Support
$850,000.00    New reward tier perk unlocked
$900,000.00    Linux Support
$950,000.00    ???
$1,000,000.00   ???
$1,100,000.00   ???
$1,250,000.00   ???
(??? revealed later. More stretch goals to be added if necessary.)

Also, later in the Kickstarter we’ll begin revealing some hidden reward tiers. I notice the Snoutpaks sold out pretty fast. We should be revealing new reward bundles later on that contain more scalemate plushes. Keep an eye out for them. Also remember that at any time you can increase your pledge if you ever feel like claiming a higher reward tier. Just remember to select the reward tier you want when adjusting your dollar amount pledged.

If you backed the project, thanks again for the support. And if you haven’t yet, I hope you’ll consider it, and help us make this the best game it can be!

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